Fly me to the moon... |
On top of flying a plane you also get to ride a hang glider, skydive off of a helicopter, and fly around with a jetpack! The idea of each mini-game is the same thing... Hit all the targets (rings to fly through, bars/balls to touch, etc...) and then land on a target. The closer you are to the middle of the target the more points you get. You get to play each mini-game of a level once and if you accumulate enough combined points you get promoted to the next level.
Big Al doesn't care that I fell in the ocean. |
Hell No! We Won't Go! |
This game seems to get incredible reviews and I'm honestly not sure why. I'm pretty sure this game was developed not to make a good or fun game but to show off the capabilities of the SNES graphic chip. In particular it made use of the 'Mode 7' that tried to simulate 3D images on a 2D surface. I can remember getting frustrated as a kid with the hang glider game in particular since I could never figure out when I was going to land. When playing through this time I don't think I even came close to the landing pad. I didn't fall into the ocean so I still got some points which let me get promoted.
Pilotwings also didn't have a multiplayer mode which tends to be the saving grace for mini-game compilations. If I'm playing by myself I'd rather play a full flight simulator than the weak substitute here. That said, this was a launch title, and I do remember finding it amusing, and the difficulty of landing did provide clean 'turn swapping' breaks for my brother and I. I do think it did a fantastic job of showing off some of the capabilities of the new hardware.
Rating: B