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Orion Pictures? |
I wasn't expecting too much from a RoboCop 3 game, but my initial thought was that if they made 3 of these things it was probably not terrible. Unfortunately this is a game based off the movie 'RoboCop 3' and not the 3rd game in a progressively better series of games. Now, there were games based on the movies RoboCop and RoboCop 2 but they seem to have been made by different companies/teams so this game doesn't actually have the benefit of being the 3rd game in a series despite the name.
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HOW DO I SHOOT THE ROBOT? |
Very shortly into the game I ran into this robot that fires heat seeking grenades. (Maybe they're magnetic?) My gun shot while ducking couldn't hit it. My punch while ducking couldn't hit it. I couldn't figure out a way to aim down while jumping so I couldn't even pull off a cool acrobatic move to kill it. I died to it twice and then just gave up and ran by it. The first time it killed me by continuing to launch grenades from far off screen but the next time it gave up for some reason.
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5th best! |
Eventually I found out that I'd picked up a second weapon type that shoots up and down and I probably could have killed that robot with it instead. Then I got game overed and decided that I didn't want to play again to give that a try...
Why didn't I want to play again? The controls are super chunky. Avoiding enemy fire seemed really hard. Like, so hard it probably wasn't possible and certainly wasn't worth trying. Robocop's best plan was to walk straight into the enemies and hope he could shoot them before they shot him. There was enough health packs to sustain this on the first level so maybe that was actually the plan. I've never watched the RoboCop movies so I don't know if that's actually how he rolls.
Then I made it to what I assume is the boss. He was on a motorcycle that I couldn't seem to avoid and killed me from full in 2 hits. Screw that!
Adding my annoyance was the high score table. It didn't loop around. So I had to start at A and then cycle through every single letter to get to the Z. Old school pinball games knew enough to connect Z to A the other way! Maybe you stick blanks and numbers in between but you always let the player cycle. Not this game. No, whoever was in charge of the high score table code had never played a game before. Nor had the people testing it. If they had people testing it. (Or maybe they just ignored the tester feedback.)
Rating: F-
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