Q*Bert: A Real American |
@!#?@! indeed, Q*Bert. @!#?@!. |
Hallelujah! |
I was dead a lot.
The enemies were so slow that I didn't really need to go fast and make split second decisions. So I was actually able to beat a few levels by concentrating really hard on keeping my diagonals straight. But concentrating really hard on the controls for a game isn't fun. It's the mark of a terrible game. Besides, I want the enemies to move fast enough that I need to make split second decisions! That's the essence of Q*Bert! Make snap decisions properly over and over or die. I want the decisions I'm making to be figuring out enemy movements to chart a safe path, not how do I move down-left.
Even in the game where I beat some levels, disaster struck. I jumped out of bounds somehow and ended up in a glitched out, frozen game state. I don't know if that's an emulator issue or part of the actual game but I don't like it.
The game's music and imagery were all really silly, as though the people who put it together remembered playing the game from when they were kids and decided they had to make it feel very kid-like. It didn't really fit.
Now, on the one hand, this was actually Q*Bert. So I don't know that it deserves an F... It was a legit port that just couldn't work with the SNES controller. Or couldn't it? I'm pretty sure diagonals actually work fine if you code the input handler properly. Which means they didn't. Q*Bert is a fine game. Q*Bert 3 is terrible.
Rating: F
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